5/18/2023 0 Comments Jak and daxter ps2 download![]() You do have to have quick reflexes for certain missions, so if you have carpal tunnel syndrome or difficulty with fine motor skills. Although you "kill" a number of your enemies, there's no blood and guts, usually only green eco left (used to heal Jak) after you defeat an enemy. meaning that sometimes there is more than one way to get to an area. Some call this a platform jumper, I suppose you can say that if you keep in mind it's a 360 degree 3D platform jumper. Some of the quests or if you prefer the game term "missions" are significantly difficult, but for the most part aren't too hard for the ones that move you through to the end of the game. The world you travel is green (mostly) and large. Games 2 & 3 are significantly darker in the plot-line than this game. You must help Jak overcome obstacles and solve quests to protect your world from those that want to control it using the dark eco. a destructive energy liquid/force in the game. You play the part of Jak a sort of hero in training and are accompanied by a ferret like creature (they call an Ottsel) that is your best friend changed by evil dark eco. You can die, but you have unlimited "lives" so you can keep at something until you figure it out. P.T.O.This game while at times a bit violent, is pretty light and fun. Pinball Hall of Fame: The Gottlieb Collection The other has one condition fixed so it doesn't trigger synchronous read when not necessary, also has some redundant stuff removed.ĭevil May Cry 3: Dante's Awakening (Special Edition) One of the irxs runs threadless and uses a bit less space, This version removes the debug colors and the splash screen, so you will have no delays launching your ESR patched discs. No changelog available, since it's pretty much written from scratch (at least the IOP side). It uses more memory on IOP side (for older games, it uses less for newer games), so if some games lost compatibility, I can always get back to a bit slower but more compatible version.įirst iteration of ESR r10. ![]() This version fixes issues with games like RE: Code Veronica (and probably many more). Resolved issue when data ready callback would be called twice or not at all. Made some reads a bit faster, but at the cost of higher IOP memory usage. Changed stream detection to be more fail-proof. This version was a RC, but there is a memory leak that could happen in some games when auto switching between normal and synchronous modes in very tight memory situations, so r10d was created. Fixed handling of large stream buffers. Fixed games that re-register cd interrupt handler (probably by calling cdvdinit again), which caused also readCallback to be cleared - now it's properly re-registered again if needed. Optimized a bit memory usage (it might be enough to make Jak and Daxter: The Precursor Legacy work using "direct off"). Fixed a memory leak triggered when there was not enough memory available to allocate normal buffers, making the whole problem even more serious. Less than an hour and a half isn't possible. Author's comments: I wish Jak and Daxter could've been beaten as fast as Super Mario 64. Available in three versions: low quality, normal quality, and 60fps high quality. ![]() Greatly reduced memory fragmentation on buffer reallocation (Tomb Raider games should work now). Speed run of Jak and Daxter: The Precursor Legacy in 8 segments, completed on February 14 2005. Packed some loose data into structures, which let compiler make a bit smaller binary (storing struct base address throughout entire function in one register). Changed the way low on memory condition is detected (hooked AllocSysMem). ![]() Changed interrupt handler data to be treated as signed (fixes DOA2: Hardcore, maybe other old games). ![]()
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